Smart Game Rules
Faster. Harder. Smarter.
The SFA™ Rulebook is built for action, not ads.
⏱️ The Turbo Clock: 30-Second Play Clock. Running Game Clock.
🚫 No Punting: Fortune favors the bold. Teams must "Go For It" on 4th Down.
🎯 Pick Your Poison Scoring: PAT
1 Pt: Kick.
2 Pts: Play from the 5-yard line.
3 Pts: The "Long Shot" (Kick from the 40).
RFID ball tracking for accuracy
4 Pt. Field goals
No Onside kicks
Ball Surrender, Throw-Off, Trap, or Go for it on 4th and long
1 Foot legal catch
Dirty Pick vs Clean pick, only one counts against QB
OT Long Shot Duel: Ladder System kicking. First to miss loses
Time outs 2 per quarter :45/:90 sec. No 2 min warning. use them or lose them.
📺 Zero Commercials: A continuous broadcast flow. Matches end in 2.5 Hours.